I sat down to look over the poses that were sent to me by Ratul and as I sat there starting to blindly make notes and doing draw overs to help push and clear up the poses that he had submitted, something just wasn't right. I kept thinking that this isn't helpful, that all of these scribbles really mean nothing? When I started this blog, it was supposed to be more, it was supposed to be more like a class, to be as interactive for the readers as it is for Ratul. Well here is my attempt.Animation to me generally breaks down like this 70 percent of your time should be used for thinking and 30 percent of your time is used in the actual application of animation. In the dreamworld of expensive feature animation this formula is actually possible, but as you move down the quality chain from feature animation the formula gets greatly skewed probably in the other direction. Unfortunately your job as an animator is to try as hard as you can within the stress of deadlines to keep the ratio to as close as you can to favoring "thinking" over "animation application".
Trust me it's hard. There is no better place to start thinking this way about animation than with this posing assignment. At the start of this blog I posted a pole that asked which of the animation principles do you think are the most important? "Solid Posing" was voted as the second most important animation principle, with 25 percent of the vote. Posing is second only to timing as your most important tool as an animator to communicate attitude, emotion, humor, story, action, drama, etc. so it really should be something that you spend a majority of your time thinking about.
Over the years I have spent teaching animation, the biggest problem I encountered with students was their lack of thinking about what they are doing. Not thinking is the biggest misstep by any student. Animation is not math, there is no formula. There is no right or wrong answer, and there is absolutely no right or wrong way to animate. This lack of answers I think can tend to create many problems with people who don't have the ability to break free from the idea that there is an answer, and embrace the exploratory deconstructive nature that animation is. Each assignment is a journey that ends differently and for every person. Even after doing animation for the last thirteen years, every time I think I have figured animation out, and I go about doing X + Y to get Z, one hundred percent of the time it never works. In the end all that I'm left with is to go back to thinking about what I'm doing.
I think it is more important as a teacher to encourage people to think, to help the students solve their problems themselves, by giving them the ideas and tools needed to self critique to help them ask themselves the questions that I would ask myself while critiquing their work. I never found it useful as a student, or professional for someone to just draw over my pose or animation and say "more like that". To grow I needed to know why they drew what they did, what brought them to the decisions they were making. Hopefully so I would learn to see animation as they see it, eventually I would hope to see the matrix that they could also see.
enough;
OK, Ratul no comments yet.
Here is where everyone else get's involved. As you look at the image below I want to know what all of you think the attitude is? All we want to do is create a big list of attitudes or emotions that all of you think this pose represents. I'll compile that list ask Ratul if we were close and then we move on to the next step! This is the very first step in creating great animation. I'll start us off.

1. Anger
2. Devastation -
Bobby Pontillas3. Pain -
Shiva4. devastation -
Paweł Ś5. Anguish -
Tim Sormin6. groggy -
Cessen7. frustration -
Vince Gorman8. The brow and the clenched fists make it hard for me stray away from anger/devastation/anguish. Maybe it's Maniacal Excitement? -
Jason Fittipaldi9. ?????
--Stephen